Inverse kinematics computes the joint angles for a musculoskeletal model that best reproduce the motion of a subject. Inverse dynamics is used to compute net joint reaction forces and net joint moments.Inverse kinematics is used to compute joint angles.OpenSim has tools for computing these quantities: A common step in analyzing a movement is to compute the joint angles and joint moments of the subject during movement. To diagnose movement disorders and study human movement, biomechanists frequently ask human subjects to perform movements in a motion capture laboratory and use computational tools to analyze these movements. The purpose of this tutorial is to demonstrate how OpenSim solves an inverse kinematics and dynamics problem using experimental data. A version of the tutorial compatible with OpenSim version 3.3 is available here. The tutorial below is designed for use with OpenSim version 4.0 and later.
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